![]() This speeds up many procedures related to manufacturing modules and overall production management. They mainly deal with the preparation of commercial offers and production management in udimentium factories and mines.Ĭorportaion buildings should usually be located close to warehouses and factories in order to control stocks of valuable raw materials. These are people who need to focus on their work. The first group of citizens are people working in corporations. This affects the morale of our city and the relations between individual residents. By creating more buildings of a given type, more representatives of a given community start to appear on the streets. As a player, you can build different types of buildings, such as factories, corporate skyscrapers, laboratories or civilian buildings. ĬyberTown citizens define our city value. In CyberTown people are as important as other resources that you collect. It will be all for now, we also want to wish you a Happy Valentines Days, hope you spend it with your loved ones and have a great time.ĭo you know what makes the city live? People □ If it wasn't for them the city would not be developing. So be sure to add our game to your Steam Wishlist to not miss any new info, also remember to test our Demo if you have not already. So you can all expect multiple Devlogs in the upcoming weeks, covering all the important gameplay mechanics of our games and why we decided to make the this way. We are listening to all your feedbacks and are ready to make changes based on them, because it is you, the players, we are making this game for. We decided to shift focus from regular RTS title and change it into a City Builder as we feel it is a niche that not many games are covering and one that can be a great fun if done properly. Like many of you noticed there have been significant changes to game design and look, but worry not, they were all made to make our game play better and to narrow down on specific aspects. To hear you enjoyed playing our game, espacially after all the changes we made to the game. Stand Alone Worlds-individual efforts, such as Housesįile size: 400kb gzip'd including texturesWe wanted to thank you very much for all the kind words you sent us regarding our game during Steam Next Fest, if you wish to try Demo you will have a chance to do so for the next few weeks. The less significant an object is (suchĪs a rock), or the more often repeated (such as a tree)-the smaller the file size, Please use your best judgment, some objects shouldīe smaller than the limits set by this guideline. Structures of an architectural scale should also follow this guideline (such as a FerrisĬomments: This category includes such things as trees, lamps, furniture, or any small Size limits are observed, triggered animations may be use in any amount.Ĭomments: This category includes any building to be included in a group project. Tempting to show off with fancy avatars, please view avatars as a challenge inĪnimation: Avoid looping animations, or keep loops simple. Several large, complex avatars can easilyĮxceed the viewer's computer's ability to render at acceptable frame rates. Many as 40 avatars in a scene at one time. Gestures, or for animations triggered by sensors.Ĭomments: Avatars should be as simple as possible. Textures: 1 texture per Avatar, None is better.Īnimation: One or two simple looping animations max. Polygon: 500 polygons-this is a high limit, try and beat it. Sounds up to 30 KByte, no more that 30kb sound in any one world.įile size: 50kb gzip'd -80kb total with texture. Avoid looping animations, or keep loops simple where absolutely necessary No Background, no NavInfo, no lights for. WorldInfo World Title with Author and e-mail (please) Filenames that work on UNIX no spaces or special characters. You, the World Builder some artistic freedom. There will be exceptions to this rule, such as the House projects, designed to give No medieval castles for downtown Cybertown. Worlds created for Cybertown should contribute to a uniform appearance for the City.Ĭybertown is a futuristic city, and work created for group projects, or public areas ofĬybertown should reflect this. Remember that the optimization is always a concern, so please observe these guidelines These guidelinesĪre fluid and not written in stone they will change with time as new insight is obtained. Please remember that these guidelines are offered so that CybertownĬontent is viewable by all Citizens, even those with slower computers.
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